How interactive can a video game get?

January 1st, 2007

dudesplaying

I’ve asked myself that question after watching a report on the damages caused by Nintendo Wii’s straps, but that’s not important. Have you noticed that the arcade games and consoles tend to get more user interactive as time passes? I believe that’s a good thing since people like you and me will rise our butts from the comfy chair and move in order to play. It all started on the old Nintendo consoles when you were going Duck hunting or shooting people in the Wild West. You were carrying a gun that you were pointing to the TV in order to reach the goal. How many of you still remember that? Those were the early years.

Today, we’ve reached a very advanced stage of interactive gaming. Therefore, I’m going to present you with a few of the options you have if you’d like to burn up a few calories playing.

1. The Nintendo Wii

wiigames

It’s a widely known fact that the famous Wii controller is the heart of it. You can play Bowling, Golf, Tennis as well as fighting the monsters from Zelda, or flying an airplane. This can be accomplished by the use of the remote. The main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, as well as its expandability through the use of attachments.
Like I said, the improper use of these extensions caused several injuries, including bruises and black eyes. Careful how you handle them.

2. Champion Kick

kicking game

Now, you’ll burn a few calories alright with this baby. The concept is quite simple. All you have to do is kick the hell out of those pressure sensors. Can use as a stress reliever if you’re a tough person.

3. Virtual Reality Games

virtualrealitygame

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multi-modal devices such as a wired glove, the Polhemus boom arm, and/or omni-directional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

And still, how interactive can a video game get? These are just three options I’ve found at a quick glance, but I’m sure that the availability is quite varied “out there”. About virtual sex, in a later article ;)






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